When the PlayStation Network launched in 2006, free psp games many saw it as a sea of untapped potential, but Jon Webb from the SCEA Developer Support Group says Sony's made strides to correct that and that now it's up to developers to capitalize.
Webb spoke today at GDC about the PSN's past, present, and future. While a lot of the discussion focused on the nuts and bolts of running the service for the 20 million registered users, Webb did talk about all the improvements the company added to the PSN last year. Sure, a lot of lip service was paid to Trophies and the in-game cross media bar, but Webb said there are a wealth of other options the late '08 upgrade added that developers didn't drop into their games because of time constraints; the PSN booster shot came about halfway through the year free psp games and that didn't bode well for adding functionality to the holiday releases.
"I like a glass of wine as much as the free psp games next guy, especially if it has gin in it," Hocking archly noted. But he called that 89/90 distinction ridiculous, and warned that the sentiment is already creeping into the world of gaming.
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Clint Hocking has a solution for a particularly vexing problem. The Ubisoft Creative Director says game review scores have been artificially inflated over the years, thanks in large part to the use of the 100-point scoring system. The fix? All game critics should switch to a five-star system instead.
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